Reypunk will be my first major release - with an equal focus on both Desktop and Mobile experiences. Current development is close to an Alpha Test, and will go public with a Steam page near the end of Q3 2026.

Featuring hand-drawn graphics, and a unique combat / playback system!

Estimated Full Release Date: Q3 2027

This is Reypunk, my upcoming Point-And-Click, Beat'm Up, Adventure game that I'm solo developing. It features a unique turn-based combat system, along with real-time playback features. Steam Page, Trailer, and Demo ~ Coming Soon.

Warrior Wendy is a first-person action dungeon crawler, optimized for mobile and desktop support. Focusing primarily on melee combat, requiring you to anticipate and dodge your enemies attacks.

A simplified roguelike game, featuring a unique puzzle mechanic. Keep what you kill, earning abilities from bosses you defeat. Optimized for mobile, desktop and gamepad support. Plans to rebrand, update and modernize the game - leaning into my Warrior Wendy ip.

A modern wrestling game, featuring tournament bracks, local multiplayer and optimized for mobile, web and controller support. Currently, the game is exclusivly licensed to Poki.com until 2028.

An idle clicker, in the vein of Cookie Clicker, but with a few twists and turns. Most notibly, don’t slap the duck…

Ever wanted to be a dragon facing down hordes of medieval rabbits? Now’s your chance in this survivor’s game where you start as a young dragon, and grow until a fantastical beast to be feared.

The original Reypunk adventure game idea, from years past, originally an entry in a game jam. Features unique puzzle mechanics, voice acting, and optimized for gamepad!

Rustpunk is a driving bullet heaven game, you can collect weapon upgrades and fuel in an ever increasing dangerous post-apoclyptic desert.

A tower defense game with aiming & physics based elements. Upgrade boulders with a variety of skills and buffs, in order to protect an increasing number of enemies from entering the gate.

Battle Plateau is an auto-battler with the strategic twist, units can be knocked off and instantly killed from the plateau. Giving another element to the strategy of placement, and counter attacks.